Use case: precise-object-edit. Asset type: transparent classic isometric city-building game sprite for a real mapped hospital. Input1 is the EDIT TARGET and exact placement/camera/silhouette reference. Input2 is only the approved material, light, render-style reference. Refine the target building, preserving its same long rectangular overall volume, building-base three corners, height, roof overhang amount, existing viewing direction and projected footprint. Rich detailed classic SimCity-style miniature 3D illustration, crisp realistic materials, warm ivory painted masonry, window frames and blue-grey glass, subtle baked ambient occlusion. Straight planar rectangular walls, truly straight parallel edges, coherent single isometric projection and vertical corners. Orthographic elevated camera exactly matching input1. Entire freestanding building with uncropped corners, on a genuinely transparent alpha background with generous transparent padding; no surroundings, no people, cars, trees, text, numbers or labels. No checkerboard or white background. Do not bend, twist, taper, bulge walls or change building height. Match the edit target silhouette as closely as possible. BUILDING8: a long simple two-storey ivory block. EXACTLY TWO complete ordinary window rows on BOTH visible facades. Rectangular red/orange terracotta HIP roof: one clean continuous straight ridge running the long axis; two coherent long roof slopes and triangular hips at the two ends. All ridge/eave lines must be straight and mutually consistent in one exact projection. Fix the distracting kink/crosswise bend in the existing target roof; continuous uniform terracotta tile texture. Preserve roof height, overall roof apex and entire building ground base/outer silhouette of input1 as closely as possible. Short end faces lower-left; long facade faces lower-right. No extra floors, attic windows, invented wings or extension. Same ivory wall material and soft lighting as approved reference.