Use case: sketch-to-render. Asset type: classic isometric hospital-building transparent game sprite. INPUT1 is the authoritative geometry EDIT TARGET: the upright corners and window columns are perfectly parallel and screen-vertical, and its base, roof-plane proportions and six-row grids are exact. INPUT2 is MATERIAL/DETAIL STYLE ONLY, its warped geometry must not be copied. Render the exact straight solid geometry of input1 in the rich classic miniature 3D materials/light/roof-detail style of input2. Every upright corner on short and long facades and every window column must be parallel, along exactly one screen-vertical direction; no taper, lean, bend, bulge, wedge or warped wall. Both facade faces are single flat planar rectangles. Keep the guide's SIX complete horizontal ordinary window rows on EACH visible facade exactly; one narrow blank technical band above row6, not another floor. Preserve the guide's three ground corners and roof corners, camera elevation/direction, rectangular silhouette, 6-storey height and original orientation: short face to lower-left and long face to lower-right. Alternating ivory bays and straight red brick piers, blue-grey framed glass, textured painted masonry, subtle ambient occlusion. Flat charcoal grey textured roof and pale low parapet, small existing-style vents and modest low parapet step details; no annex or new volume. Do not include the sketch look, colored guides, numbers, grid, flat placeholder materials or text; deliver a beautiful fully detailed raster game sprite. Entire building uncropped with genuine alpha transparency and padding, no checkerboard, backdrop, trees, people, vehicles, ground plane, labels or surroundings. This is a strict structural straightening, not a new camera or redesigned building.