Use case: stylized-concept. Asset type: production transparent sprite sheet for a classic isometric city-builder game. Input image1 is STYLE REFERENCE ONLY: use its finely rendered SimCity4-like buildings, realistic tiny cars, restrained warm daylight, crisp roof highlights and realistic scale. Do not copy its terrain, buildings, people or clouds into the output. Create ONLY a meticulously aligned sprite sheet on GENUINELY TRANSPARENT background. Preferred canvas2048x1536, a strict8COLUMN x6ROW grid of48 equal square cells, no visible lines. Each cell holds one centered isolated vehicle with its small subtle soft contact shadow. Maintain the same elevated orthographic camera (about60degrees above ground), afternoon light from upper-left, detailed realistic miniature materials and body proportions across the whole sheet. No ground tile, no environment, no labels, no numbers, no text, no watermark, no checkerboard baked into pixels. EACH ROW IS ONE IDENTICAL VEHICLE seen at8 different ground-plane headings, NOT8 different designs. All vehicles face the screen-heading corresponding to their column: COLUMN1 EAST: nose points screenRIGHT. COLUMN2 SOUTHEAST: nose points DOWN-RIGHT. COLUMN3 SOUTH: nose points DOWN. COLUMN4 SOUTHWEST: nose points DOWN-LEFT. COLUMN5 WEST: nose points LEFT. COLUMN6 NORTHWEST: nose points UP-LEFT. COLUMN7 NORTH: nose points UP. COLUMN8 NORTHEAST: nose points UP-RIGHT. Do not merely rotate a flat picture: camera remains fixed, show correct grille/front or rear and roof/window relationships for each heading. Nose/front must be identifiable. Center the midpoint between wheel axles at each cell center. All repeated views keep constant wheelbase/body volume. Occupy around65% of a cell's width or height, leaving broad fully transparent gutters so automatic exact cell cropping is safe. Every full vehicle and shadow must fit its cell. ROW1: modern white high-roof hospital ambulance van, clear continuous red side band wrapping rear, small red medical symbol without words, darkblue roof emergency beacon, black tires, dark glass; clean realistic detail. ROW2: dark desaturated blue compact passenger hatchback/sedan, normal civilian car with silver rims, no beacon. ROW3: light silver-gray compact civilian passenger car, same proportions as row2, no beacon. ROW4: muted brick-red compact civilian passenger car, same proportions as row2, no beacon. ROW5: understated long charcoal-gray mortuary SERVICE VAN/hearse with discreet opaque rear compartment and dark glass; calm neutral empty vehicle, no markings, no people, no ceremonial decorations, no tragic narrative. ROW6: cream-white medium utility service van with dark blue-gray lower trim, normal windows at cab and plain rear compartment, no beacon or medical symbol. Make all48 cuts polished, consistent, useful animation views; rich miniature shading like the reference rather than flat icons. The blank areas outside sprites must have true alpha0. Vehicles only.