{
  "schema": "bayandin-v6-final-qa/v1",
  "status": "passed",
  "version": "6.0.0",
  "date": "2026-10-08T15:20:27.821Z",
  "inputs": {
    "scene": "09ff9099397d0776e956092be6d9aa0dc2b80e7f6a647fc5b1f1d077e7cef339",
    "graph": "ce5495655c6dadb04d7fdefe610243d5f583f8fc4f27f02b044b837d3265ac4c",
    "simulation": "85dc04605411928b647061827a6764d8e600d74b668bf39328578a778a3c1f47",
    "sprites": "0caa307457dc2fb631c46ab8a386a4eb8ed0d783c799a5d5171dce78c991c200",
    "living": "f1f57b67ed5bba5edb16f2166a06ad86f095ca1d9e81d82948d446a34195c777"
  },
  "scope": {
    "hospital": 13,
    "groundBuildings": 141,
    "staticEntities": 230,
    "vehicleStyles": 6,
    "pedestrianStyles": 6,
    "spriteFrames": 96,
    "graphNodes": 46,
    "graphEdges": 58,
    "flows": 12
  },
  "checks": [
    "all source-backed architecture/ground components literally unchanged",
    "native headless Chrome controls and real traffic render passed for map/editor",
    "pause/speeds/camera/selection/follow/manual dispatch + queue passed",
    "road/body clearance, seeded longrun motion and completed trips passed",
    "all source RGBA sprites accepted without clipped body or shadow",
    "roof alpha/fog occlusion independently pixel tested",
    "actual current 4K PNG downloaded from browser and inspected",
    "local delivery links checked",
    "all five promoted final pages opened in real headless Chrome with zero errors/network; gallery frames and images loaded"
  ],
  "reports": {
    "graph": "road-graph-qa.json",
    "simulation": "simulation-qa.actual.json",
    "sprites": "sprites/qa/dynamic-sprites-qa.json",
    "browser": "browser-qa.json",
    "living": "living-review.json",
    "model": "model-qa.json",
    "finalDelivery": "delivery-qa.json"
  },
  "localReferencesChecked": 252,
  "limits": [
    "Game routes/visits and characters are fictional, drawn on visible exterior routes; physical access legality and true emergency door not established.",
    "Static background retains painted parked/context cars and tree canopies; moving sprites are independent.",
    "Vehicle OBBs and pedestrian footpoints use 2D kinematics, not a rigid-body vehicle engine.",
    "The source SVG remains the static decomposition; the exported PNG captures live entities."
  ]
}
