Use case: style-transfer. Asset type: horizontal hospital city-builder game canvas visual direction, full scene without interface. Input image 1 is the existing Bayandin hospital map; use it as the exact composition and architecture reference. Restyle the entire scene coherently. Preserve all thirteen hospital building shapes, their positions, connected wings, heights and roof families, surrounding street alignment and characteristic leafy courtyards. The thin long tower in the central right has exactly nine ordinary window floors on both visible faces, distinct from the adjacent two-floor reception. Do not combine buildings, invent towers, change the count, straighten the real diagonal streets into an artificial grid or rotate the camera. Retain north-up aerial oblique orthographic framing and the existing complete neighborhood. Add a few very soft high-altitude white cloud wisps around the outer perimeter, leaving the entire hospital clearly visible; keep atmospheric blue-grey fog feathering at the far edges. Improve landscape clarity, detailed tree crowns, tiny cars and road materials. No text, numbers, game HUD, logo, legend, watermarks or visible grid. Output a very high quality wide landscape image, approximately 16:9. Style direction: An exceptionally polished SimCity 4-inspired city-builder rendering: intricate pre-rendered sprite architecture, crisp richly textured facades, restrained natural colors, legible roofs, carefully drawn asphalt, sidewalks and small parked cars, dimensional leafy tree crowns, fine ambient occlusion and coherent directional shadows. Sophisticated grounded game art, mature and architectural; not pixel art, not a satellite photo.